Lodash.set version 4.3.2 represents a minor update to the popular utility library's _.set method, building upon the previous stable version 4.3.1. Both versions package the Lodash _.set function as a standalone module, allowing developers to selectively import and utilize this specific functionality without pulling in the entire Lodash library. This focused approach helps reduce bundle sizes and improves application performance, especially crucial for front-end web development.
Examining the metadata, the core difference lies in the releaseDate. Version 4.3.2 was published on August 13, 2016, roughly two weeks after version 4.3.1's release on July 31, 2016. While the provided data doesn't detail the precise code changes, this time difference suggests the update likely addresses bug fixes, peformance improvements, or minor adjustments to existing functionality within the _.set method itself.
Developers choosing between these versions should prioritize 4.3.2, as it presumably incorporates improvements over 4.3.1. When integrating any external library, carefully review the changelog or release notes, which should provide a detailed breakdown of the specific changes included in each update. Furthermore, always maintain up-to-date versions of the libraries used in your projects to ensure that you benefit from increased security measures, bug fixes, and performance improvements. The package is licensed under the MIT license, so can be included in all types of projects.
All the vulnerabilities related to the version 4.3.2 of the package
Prototype Pollution in lodash
Versions of lodash prior to 4.17.19 are vulnerable to Prototype Pollution. The functions pick
, set
, setWith
, update
, updateWith
, and zipObjectDeep
allow a malicious user to modify the prototype of Object if the property identifiers are user-supplied. Being affected by this issue requires manipulating objects based on user-provided property values or arrays.
This vulnerability causes the addition or modification of an existing property that will exist on all objects and may lead to Denial of Service or Code Execution under specific circumstances.