Socket.IO version 0.9.12 is a minor update from version 0.9.11, both designed for building real-time applications that work seamlessly across different browsers. These versions provide a WebSocket-like API, simplifying the development of interactive features. Analyzing the data, the core functionalities and the majority of dependencies remain consistent between the two releases, indicating a stable and reliable library. Key dependencies such as redis, policyfile, and socket.io-client are unchanged, ensuring compatibility for developers already using these components. Similarly, the development dependencies used for testing and benchmarking, including colors, should, expresso, benchmark, and microtime, are also identical, suggesting a focus on maintaining code quality and performance.
The most notable difference between the versions lies in the version field and the releaseDate. Socket.IO 0.9.12 was released on December 13, 2012, while version 0.9.11 was released on November 2, 2012. From a developer's perspective, upgrading to version 0.9.12 would likely involve minimal code changes, making it an easy transition. Any changes are more likely to be bug fixes and subtle improvements, enhancing the stability and reliability of the library. For new projects, using the latest 0.9.12 will guarantee that you are starting with the most up to date version available within the 0.9.x releases.
All the vulnerabilities related to the version 0.9.12 of the package
CORS misconfiguration in socket.io
The package socket.io before 2.4.0 are vulnerable to Insecure Defaults due to CORS Misconfiguration. All domains are whitelisted by default.
socket.io has an unhandled 'error' event
A specially crafted Socket.IO packet can trigger an uncaught exception on the Socket.IO server, thus killing the Node.js process.
node:events:502
throw err; // Unhandled 'error' event
^
Error [ERR_UNHANDLED_ERROR]: Unhandled error. (undefined)
at new NodeError (node:internal/errors:405:5)
at Socket.emit (node:events:500:17)
at /myapp/node_modules/socket.io/lib/socket.js:531:14
at process.processTicksAndRejections (node:internal/process/task_queues:77:11) {
code: 'ERR_UNHANDLED_ERROR',
context: undefined
}
| Version range | Needs minor update? |
|------------------|------------------------------------------------|
| 4.6.2...latest
| Nothing to do |
| 3.0.0...4.6.1
| Please upgrade to socket.io@4.6.2
(at least) |
| 2.3.0...2.5.0
| Please upgrade to socket.io@2.5.1
|
This issue is fixed by https://github.com/socketio/socket.io/commit/15af22fc22bc6030fcead322c106f07640336115, included in socket.io@4.6.2
(released in May 2023).
The fix was backported in the 2.x branch today: https://github.com/socketio/socket.io/commit/d30630ba10562bf987f4d2b42440fc41a828119c
As a workaround for the affected versions of the socket.io
package, you can attach a listener for the "error" event:
io.on("connection", (socket) => {
socket.on("error", () => {
// ...
});
});
If you have any questions or comments about this advisory:
Thanks a lot to Paul Taylor for the responsible disclosure.
Remote Memory Disclosure in ws
Versions of ws
prior to 1.0.1 are affected by a remote memory disclosure vulnerability.
In certain rare circumstances, applications which allow users to control the arguments of a client.ping()
call will cause ws
to send the contents of an allocated but non-zero-filled buffer to the server. This may disclose sensitive information that still exists in memory after previous use of the memory for other tasks.
var ws = require('ws')
var server = new ws.Server({ port: 9000 })
var client = new ws('ws://localhost:9000')
client.on('open', function () {
console.log('open')
client.ping(50) // this sends a non-zeroed buffer of 50 bytes
client.on('pong', function (data) {
console.log('got pong')
console.log(data) // Data from the client.
})
})
Update to version 1.0.1 or greater.
DoS due to excessively large websocket message in ws
Affected versions of ws
do not appropriately limit the size of incoming websocket payloads, which may result in a denial of service condition when the node process crashes after receiving a large payload.
Update to version 1.1.1 or later.
Alternatively, set the maxpayload
option for the ws
server to a value smaller than 256MB.
Denial of Service in ws
Affected versions of ws
can crash when a specially crafted Sec-WebSocket-Extensions
header containing Object.prototype
property names as extension or parameter names is sent.
const WebSocket = require('ws');
const net = require('net');
const wss = new WebSocket.Server({ port: 3000 }, function () {
const payload = 'constructor'; // or ',;constructor'
const request = [
'GET / HTTP/1.1',
'Connection: Upgrade',
'Sec-WebSocket-Key: test',
'Sec-WebSocket-Version: 8',
`Sec-WebSocket-Extensions: ${payload}`,
'Upgrade: websocket',
'\r\n'
].join('\r\n');
const socket = net.connect(3000, function () {
socket.resume();
socket.write(request);
});
});
Update to version 3.3.1 or later.
Incorrect Handling of Non-Boolean Comparisons During Minification in uglify-js
Versions of uglify-js
prior to 2.4.24 are affected by a vulnerability which may cause crafted JavaScript to have altered functionality after minification.
Upgrade UglifyJS to version >= 2.4.24.
Regular Expression Denial of Service in uglify-js
Versions of uglify-js
prior to 2.6.0 are affected by a regular expression denial of service vulnerability when malicious inputs are passed into the parse()
method.
var u = require('uglify-js');
var genstr = function (len, chr) {
var result = "";
for (i=0; i<=len; i++) {
result = result + chr;
}
return result;
}
u.parse("var a = " + genstr(process.argv[2], "1") + ".1ee7;");
$ time node test.js 10000
real 0m1.091s
user 0m1.047s
sys 0m0.039s
$ time node test.js 80000
real 0m6.486s
user 0m6.229s
sys 0m0.094s
Update to version 2.6.0 or later.
xmlhttprequest and xmlhttprequest-ssl vulnerable to Arbitrary Code Injection
This affects the package xmlhttprequest before 1.7.0; all versions of package xmlhttprequest-ssl. Provided requests are sent synchronously (async=False
on xhr.open
), malicious user input flowing into xhr.send
could result in arbitrary code being injected and run.